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Screenwriting from Dream to Draft to Deal

Posts Tagged pov

Exciting Coincidence?

“A strong inciting incident is an event that happens to the protagonist, never an action by the protagonist, I said.

Then I asked you for exceptions, i.e. strong Inciting Incidents that are actions by the protagonist.

Now have a look at the first three responses I received: 1.) THELMA & LOUISE, 2.) PULP FICTION and 3.) KING LEAR.

Look at them again and see if you remember 1) who causes the inciting incident and 2)how does the character end in the story?

The answer is baffling.

1. Louise kills a man. The end: Louise dies.
2. Vincent kills Marvin. The end: Vincent dies.
3. King Lear excludes Cordelia. The end: King Lear dies.

“If the protagonist triggers the story, he/she dies at the end of the story”.

Story rule or rubbish?

Either way, for these three striking examples, Tom, Brett and Margaret each earned themselves three months Premium Subscription. Well done.

Recently UNK blogged about Inciting Incident (another exciting coincidence: one day earlier, someone hit my web site using the key words inciting incident definitions.) and among his favourite I.I.’s he lists COOL HAND LUKE.

Here we go:

4. Luke cracks open parking meters. The end: Luke dies.

OK. It is getting quite convincing now, if you ask me. Does it mean that EACH TIME a protagonist incites the story, we have a down ending? Probably not. Perhaps the readers of this blog just have a slight predilection for somber movies. ;)

Anyhow, I found the examples you sent to me striking.

Here are some more exceptions to the “event-not-action” rule I received later:
- Simon: Not my kind of thing really, but what about Ferris Bueller’s Day Off?
- Simon D.: “What about any story where the protagonist activates something, like the Princess and the Frog in the pond, Pandora’s Box etc”
- Jim: “If Russell Crowe is the Protagonist in ‘Yuma’, then it happens in that.”
- Chris: “3 Movies that the protagonist is responsible for the inciting incident: Scarface, June, O Brother Where Art Thou.”
- Robert: “Chow Yun Fat’s Hitman character accidentally blinds a girl during a hit on a triad boss that he is carrying out. Therefore he himself sets in motion the “inciting incident” and for the rest of the film sets out to redeem himself and possibly help the bling girl regain her eyesight by doing more “hits” to pay for the operation!”

Thank you all! It was a great exercise.


WHERE TO START

As to screenwriting theory, there are so many sources of conflicting advice it is difficult to know who to listen to. Each new piece of advice can be as convincing as the one that came before it. What should you do?

How do you choose who to listen to?

Do you take the word of

  • the most influential,
  • the most popular,
  • the most convincing,
  • the loudest,
  • the most confident,
  • or maybe what they perceive to be the safest.

As a person who dishes out daily doses of advice I am as guilty as anyone out there who tries to offer opinions of what you ‘should’ do.

The fact is, at worst people do not have any idea what will work for you, and at best they can only rely on their own experience. Certainly I give you the benefit of what I have learned through my work, but you still have to work out what will work for you.

I am still learning, things still take me by surprise. You may have read me say before, I am of the opinion you can learn something from every person you meet. Your job is to not blindly accept what you are told but collate it, cogitate on it and apply it in your own unique way.

Work out the approaches that suit you best, that fit what you are trying to achieve and how. Which stories resonate with you, and enthuse you, separate out those that leave you cold.

You can never take the same journey twice, your journey is yours and yours alone, but you can learn about possible pot holes and beauty trails from people who have traveled a similar path before you.

Here I have to confess something: all the above (except the first four words “As to screenwriting theory”) was taken literally from Chris Garrett’s blog on blogging. When I read it, I found it so completely true for pretty much any field of learning, including ours.

My own little piece of advice on where to start learning?

Just write, every day, undisturbed by what you learn or what people say. While you are doing so, go through the list below. And take your time.

1. Read McKee’s STORY, or better: listen to the audio book. You won’t learn too much about the craft, but you’ll get a feel for what you’re in for. If you have less time and you want to be fashionable, read Blake Snyder’s SAVE THE CAT.

2. Take a craft workshop. Mine, Hauge’s or John Truby’s. Read the stuff they have published.

3. Watch movies a second time to break them down into acts, sequences and plot points. Dozens of them, until you start seeing the light.

4. Carefully choose a story consultant you can trust and you like to work with. You will continue to learn, but now specifically about your own strengths and weaknesses.

At this point, you will have found your vision and direction. You will see which of the savants out there fall within your view on storytelling. Read their books, join their seminars.

Finally, you are on your own, confidently.

And while you just continue writing, your craft will improve, and improve, and improve…

CONFIDENTIALITY KILLED THE CAT

My apologies if you were re-directed here from the newsletter. The article will be re-published at a later stage.

WHERE ARE YOU GOING? YOU AND YOUR HERO?

It has been the core of my consultancy and teaching: the protagonist needs a clear and present desire.

Nothing new, though, Michael Hauge has been teaching this for much longer. In the context of Michael’s visit to Australia in two months, I interviewed him and the full text will soon be available to my clients and for subscribers of The Story Dept. Here’s an excerpt:

Karel: Two problems I often find in screenplays by inexperienced writers are 1) the choice of protagonist and 2) the key qualities of the protagonist. Would you mind giving us an insight?

Michael: In almost every case where the problem seems to be choosing the wrong protagonist, the writer isn’t clear about what the story concept is, about what the hero’s visible goal is.

In other words: if the writer is operating under the belief that they just need to portray characters and show them going through a situation in their life and let’s see what happens, then that‘s the quicksand they have stepped into. Because movies are about heroes who are pursuing specific visible goals.

It is about stopping the serial killer, about escaping from the panic room or from N.Y. or from Alcatraz, about winning the love of another person or winning an athletic competition. Or it’s about getting the buried treasure. But the goal must be specific, must be visible, must have a clearly defined end point.

The first part of the full interview is now online on the Premium Ed. As usual, it will be visible for a few days only. After that you will need a subscription to see it. Part two and three will follow over the next few days, as well as a podcast (audio) version of the telephone interview.

NO POV, NO PLAY

The RATATOUILLE DVD shows has 1 (one) deleted scene. It is a long, uninterrupted travel from a wide establishing shot of the Paris skyline down to street level, through the Auguste Gusteau restaurant and ending on Remi, our hero.

The shot could have been spectacular, reminding of the opening shot of TOUCH OF EVIL and its pastiche in THE PLAYER.

Brad Bird’s commentary talks about the reason why it was cut and it is simply: Point of View.

The natural question that would occur is “Why would you cut this spectacular shot?”, because it is obviously great. “I want to see that film!” Well, I feel that way, too.

The problem, once you get passed the initial sort of rush of seeing this very elaborate shot that shows you a lot of different things in one shot and very impressively, is that it is no character’s point of view.

It is just a sort of God-like shot where you’re presented this whole world and it is spectacular and there have been many fine shots like that – Touch of Evil being one – that were great but I felt that this is Remi’s movie and it needed to be Remi’s perspective.

And I want to know the emotions that lead up to Remi looking into the kitchen. I don’t just want it laid on a platter, you know, just cut to Darth going “You’re my son, Luke.”

We should be with Remi when he has that moment. We should know how he is experiencing it and what is he feeling when he is experiencing it. And you kind of aren’t, this way.

It did lay everything out, but I don’t think that it took the audience with it.

-Brad Bird

Brad Bird’s reasoning confirms what I have written about ‘omniscient POV’: it is weak, or worse, it doesn’t work.

Movies are inherently about empathising, even identifying with characters.

When you step out of the protagonist’s POV, it should be to shift to another POV, never to take an omniscient POV.

Omniscient POV is devoid of emotion.

Read some more about Point of View here.

Glossary

The following is a basic list of terms I believe you should have an understanding of. To be a professional, it is crucial you can communicate with others to discuss the strengths and weaknesses of your work.

It is not enough to know and understand Syd Field’s set of phrases, as some hot shots may only be familiar with McKee. Unfortunately different people have different definitions for the exact same term.

This is my attempt to broadly define the most essential notions, informed by the best known theories, but influenced by the need to make them useful to the screenwriter rather than the analyst. Some theories are great to analyse finished films, but useless when you are stuck in your second draft. I hope that my definitions will help in identifying problems.

I will occasionally add to the list and modify definitions. If you disagree with anything or the explanation is not clear, feel free to flag this to me.

Normal Life

Also: opening, ordinary World, normal life, prologue, Journey Stage One.

  • The part of the screenplay or the film in which we see the life of the protagonist before things take a significant turn.
  • This stage is often unified by a (visible) desire or objective that will change after the inciting incident.
  • We often learn what the character’s flaw is, and therefore what the ‘need’ is, leading to the transformation at the end of Act Two.
  • Inciting Incident

    Also: disturbance, catalyst, beginning

  • Once the protagonists normal life’has been set up, an important, often life-changing event occurs, which turns the protagonists life upside down.
  • The strongest inciting incidents are events beyond the control of the protagonist, forcing the protagonist to act.
  • This action may not follow immediately, but after a period of confusion, hesitation, reluctance or after consulting with an advisor or mentor.
  • First Act Turning Point

    Also: act one turning point, first threshold, first turning point, plot point one.

  • The point in the story marking the end of the first act, often the scene where the protagonist finally accepts the call, decides to go on the mission he/she has been refusing up to then.
  • Mid-Point

    Also: mid point reversal, point of no return, mid turning-point

  • A dramatic change in the protagonist’s approach to achieving the goal (turning point) or a change of the goal itself (reversal).
  • This change of approach is forced by a major event around the halfway point of the film, often of a magnitude similar to the inciting incident.
  • A film with a weak inciting incident can sometimes be saved by a powerful mid-point reversal.
  • Crisis

    Also: ordeal, low point

  • The point in the story close to the end of the second act, when everything seems lost.
  • The protagonist is at the lowest point and undergoes great mental and/or physical challenge.
  • It is the point when ‘the image of death is planted in the minds of the audience’.
  • Second Act Turning Point

    Also: plot point two, crossing the 2nd threshold

  • Often during, at the end or right after the ordeal/crisis scene, the protagonist undergoes a character transformation, marking the completion of the character arc on the psychological, ‘inner journey’ level and thus marking the end of Act Two.
  • On the surface, in the physical world (or Outer Journey) this scene may lead to a discovery/revelation.
  • While the crisis scene (or sequence) may be rather static, this final ‘clue’ at the end of Act Two will trigger action, often leading to a kinetic scene: a chase, escape, or just a scene or sequence with fast movement. This physical movement can be seen as the closing of Act Two: at the end of the movement we are in Act Three.
  • Climax and Resolution

  • This is the high point of the third act and the end of the story.
  • Sometimes climax and resolution are spread over more than one scene but it typically boils down to the protagonist fighting and ultimately defeating the enemy, achieving the objective (or realising a failure).
  • The turning point usuallyis a direct or indirect response to the inciting incident.
  • Sequence

    Also: journey stage, block

  • A number of scenes or plot points, about 10-15mins of screen time on average and unified by a common goal, location, and often structured around its own 3-act structure.
  • Plot Point

    See: Plot Point

    Point of View

    See: Point of View

    From the above follows:

    Act One

  • Some people will say this is the
  • Logline: Introduction

    McKee’s STORY gave me the illusion the logline is one of the last things you ever write. Why?

    Because during development, things can change.

    Of course McKee is right.

    The creative process is unpredictable and you know where you start but you don’t know where you’ll end.

    Really?

    If you are assuming things can change SO much you will have a different logline, you may have a problem. You may not really have a story (yet).

    The logline says exactly what your story is, in its purest and simplest form. It states what story you are trying to tell. If that changes, you are basically writing a different movie altogether.

    One of the most exciting projects I have worked on had a problem in terms of its structure and POV. Numerous discussions with the writer lead to ever improving versions of synopsis and step outline. But we didn’t see the light at the end of the tunnel for quite a while.

    One day the writer sent me a new synopsis and at the bottom of the page he had written a logline.

    That day not only did we know we had a strong story, the development process suddenly found a clear direction.

    Next: What is a logline? (Premium ) >>

    Michael Mann and Lev Kuleshov

    Michael Mann’s commentary on the Restored Director’s Cut of MANHUNTER focuses primarily on the parallel psychology of the serial murderer and the cop. But let’s skip to the last few minutes of the commentary in which Michael Mann summarises his approach to filmmaking.

    “Film is made in the editing room. In the writing and in the director’s preparation you’re planning what you’re gonna do in the editing room.”

    He then refers to the Russian theory of montage from the 1920′s, which was followed by the Brits in the next decade (and used later to great commercial success by Alfred Hitchcock a.o.).

    Anybody with a real interest in the effect of montage, should really do some reading on Lev Kuleshov and what is still known as the Kuleshov Effect. Using this, one could build a case that, if story is structure (which is what Stephen Gaghan doesn’t like), therefore transitions are structure.

    Isn’t it remarkable that seventy years apart, two Russians were telling the world about transitions in their respective art forms?

    Gaghan writes like a director. Similarly, Michael Mann is already thinking of what he will do in the editing room and therefore writes his story from scene transitions rather than starting from the overall dramatic arc.

    (originally published 06/05/2006, edited 31/10/2007)

    Act One: No Inciting Incident

    BRUBAKER strays from the traditional structure because of its offbeat First Act. It lacks an Inciting Incident, nor does it have any significant protagonist characterisation. We witness from Robert Redford’s character’s POV how the most appalling injustice and brutality is inflicted relentlessly upon his fellow inmates.

    Over thirty minutes into the movie, Redford’s character identifies himself suddenly as the new warden and announces in the same scene he wants to force through some serious reform.

    Finally we have a 1st Act Turning Point.

    But why was the warden’s identity hidden from the audience all along? Apart from a sudden surprise, it doesn’t add a thing. The use of dramatic irony (i.e.: the audience knows, but the other characters don’t) would have been much more powerful and it would have allowed for the badly needed character development.

    Roger Ebert wrote:

    “There’s no room for the spontaneity of real human personalities caught in real situations. That’s especially annoying with the character of Brubaker himself, played well but within a frustratingly narrow range by Robert Redford.”

    Redford’s performance is rock solid given the material. BRUBAKER’s real problem is its flawed structure: half an hour into the movie, we have run out of screentime to sufficiently set up the protagonist’s character and potential internal conflicts. Redford didn’t have anything to work with, which makes Ebert’s comment rather unfair.

    What the screenwriters did achieve quite well though, is the setup of antagonists and external obstacles in the way of the protagonist’s objective. Perhaps this explains why the film did work for me.

    (originally published 06/05/2006, edited 31/10/2007)

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